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MetaCreations Canoma Training

More MetaCreations Canoma Categories Miscellaneous training -
MetaCreations Canoma Tutorials Online
Product MetaCreations Canoma Details
Total Time : 9.99 hrs
Number of Movies : 125
Number of Discs : 2
Catalogue Number : 33090
Language : english
Author : Matt Neutra
Sale Price : $99.95

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Description MetaCreations Canoma
MetaCreations Canoma is a wonderful application that lets you turn scanned 2d images into realistic 3d models that you can navigate and animate in real time. Matt Neutra seeks to give you an in-depth understanding of Canoma in this Virtual Training Company tutorial. After familiarizing you with the interface, he will take you through a series of lessons on how to create a 3d model. He will guide you through setting up Canoma to meet your needs, how to prepare and build projects, how animation works in Canoma, and advanced modeling techniques, such as the use of geometric tricks. To get started right away, simply click one of the topics below.
Sample - Preview the First 3 chapters of MetaCreations Canoma video free. Free learning MetaCreations Canoma online.

Introduction
movie image What is Canoma?
movie image About this CD
movie image Where can I get technical Support?
movie image System Requirements
movie image Installing Canoma

Application Overview
movie image Chapter Intro
movie image The Canoma Workspace
movie image The Canoma Project Window
movie image Camera Controls
movie image The Creation Tab
movie image The Toolbar
movie image Selecting Objects
movie image The 2D image Palette
movie image Texture Controls
movie image The Animation Tab
movie image The Menu Bar
movie image Status Tips
movie image About Canoma
movie image Accessing The Metacreations Web Site

Tutorial
movie image Tutorials Intro
movie image Creating a 3D model:
movie image Lesson 1: Pinning Corners
movie image Lesson 2: Viewing Progress
movie image Lesson 3: Adding Textures and a ground plane
movie image Filling in the details:
movie image Lesson 1: Adding a second Image
movie image Lesson 2: Modeling Nearby Objects
movie image Lesson 3: Adding a Close-up Image
movie image Lesson 4: Editing Textures
movie image Lesson 1: Creating a Building Model
movie image Lesson 2: Completing a Building Model
movie image Note: Reducing Confusion
movie image Lesson 3: Navigating through a model
movie image Aligning Objects Precisely
movie image Using Glue
movie image Picking Up Speed
movie image Lesson 1: Duplicating Similar Elements
movie image Lesson 2: Adding Detail
movie image Lesson 3: Adding a ground plane
movie image Tutorials Chapter Summary

Canoma Basics
Chapter Introduction
Customizing Canoma
Setting the preferences
Setting up the workspace
Creating a Canoma Project
Organizing the Project Folder
Adding 2D Images
Creating 3D models
Adding a texture
Creating animations
Undoing Operations
Saving and Closing
Importing exporting and rendering

Preparing Projects
Taking Photographs
What works Best
Using several Photographs
Working from overviews to more detailed Photos
Dont Move things
Modifying Photos
Exposure and lighting
Camera location

Building Projects
How Canoma Works
Modeling 3D objects
Using 2d source images
Modeling from the ground up
Canoma is always Calculating
Before you start
Working with objects
Matching objects to photo elements
Selecting the correct starting object
Objects with editable polyline contours
Caliating a Scene
Adding an Object
Setting selection based options
Selecting and object
Deleting an object
Checking object information
Stacking objects
Duplicating objects
Pinning Objects
Viewing projects in progress
Using Beads
Defining Edges
Using Glue
Deleting All Constraints
Using Solo Mode
Using Shadows
Displaying the Background Image
Avoiding Model Stress
Working with Texture
Stealing Textures 0631 Using the 2D lmage Palette

Viewing Models
Positioning the View of Your Model
Using the Trackball
Using the Cross Controls
Using the In-View Navigation Controls
Banking Control
Field of View
Zooming and Panning
Resetting the Viewpoint

Editing Textures
Retouching or Editing Textures in 2D
Editing for 2D Renders
Using the Alpha channel

Creating Animations
How Animation Works in Canoma
Creating an Animation
Using the Animation Controls
Creating Keyframes
Setting Animation Options
Previewing an Animation
Rendering an animation

Advanced Modeling
Modeling Objects
Adding Source Images
Free vs. Constrained Parameters
Misleading Canoma and Stressing a Model
Using Geometric Tricks
Modeling the First Image
Using Temporary Helper Objects
Creating the Same Orientation
Duplicating Objects with the Same Dimensions
Forcing Necessary Parameters
Using Glue to Align Objects
Using Point To Point Glue
Using Point to Edge Glue
Create a Balcony Using Edge to Edge Glue
Summary