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Product Macromedia Flash MX 2004 ActionScript Fundamentals Details
Total Time : 8.00 hrs
Number of Movies : 141
Number of Discs : 1
Catalogue Number : 33580
Language : english
Author : Michael Hurwicz
Sale Price : $99.95
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Description Macromedia Flash MX 2004 ActionScript Fundamentals You can use Flash MX 2004® without being a master programmer, that`s why it is so popular throughout the world wide web. However, as any decent Flash developer will tell you, you`re not tapping all of the power of Flash MX 2004® unless you`re taking advantage of its scripting language " ActionScript 2.0 " which offers a more robust programming model and better object-oriented programming support than ever before. VTC Author Michael Hurwicz demonstrates the fundamentals of Flash MX 2004® ActionScripting. This tutorial will give you the solid foundation needed to step-up into more advanced < a href= " http://www.vtc.com/products/Macromedia-Flash-ActionScript-2.0-tutorials.htm " target= " _blank " > Object Oriented Programming < /a > . To begin learning today, click on one of the Macromedia Flash MX 2004 ActionScript Fundamentals tutorials. |
| Sample - Preview the First 3 chapters of Macromedia Flash MX 2004 ActionScript Fundamentals video
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Getting Started
ActionScript/JavaScript/ECMA 262
New to Flash MX 2004 ActionScript
Overview
How to Do These Tutorials
Tools & Terminology
Overview
Flash GUI
ActionScript Editor
Movie Explorer
Property Inspector I
Property Inspector II
Library
Testing & Debugging
The Debug Menu
The Debugger
Building Blocks Introduction to Datatypes The number Datatype The null Datatype The Boolean Datatype The string & undefined Datatypes The function Datatype I The function Datatype II The xscale Demo Program The object Datatype I The object Datatype II The object Datatype III The array Datatype I The array Datatype II The " new " Keyword Classes Review
Operators Operators Overview Numeric & Assignment Operators I Numeric and Assignment Operators II Comparison Operators String Operators I String Operators II Logical Operators Equality Operators Assignment Operators Dot & Array Access Operators
Statements Statements Overview while do while I do while II for I for II for III for IV for-in I for-in II break & continue switch, if-else switch II try/catch/finally I try/catch/finally II ifFrameLoaded set/with/Wrapup
Functions & Scope Functions I Functions II Functions III Functions IV Functions & Scope I Functions & Scope II Load Order & Scope The " _parent " Keyword The " this " Keyword Lexical vs. Logical Scoping The " arguments " Array
Objects Objects Overview Objects Application I Objects Application II Objects Application III Objects Application IV Objects Application V Objects Application VI Objects Application VII Objects Application VIII XML I XML II XML III DataGrid Component
Events Events Overview onMouseUp/onMouseDown/onRelease Event Handler Formats onPress onKeyUp Listener Stage.onResize() TextField Events loadVars.onLoad() MovieClip Events I MovieClip Events II
Classes & Inheritance Classes I Classes II Classes III get and set Function I get and set Function II Inheritance The " super " Operator I The " super " Operator II Class Design Principles I Class Design Principles II Dropdown Menu I Dropdown Menu II Dropdown Menu III SimpleMenu Class Scope in Class Event Handlers I Scope in Class Event Handlers II Using " super " with " arguments "
Core & Movie Clip Classes Core Classes Intro/Overview I Core Classes Intro/Overview II Core Classes Intro/Overview III Array Array Array.push() Array Array.pop() Array.sort() Array.splice() I Array.splice() II Array.splice() III Array.reverse() String Class Overview I String Class Overview II String Class Application I String Class Application II String Class Application III String Class Application IV Math Class Overview I Math Class Overview II Math.sin (sine) Math.sin Application I Math.sin Application II Math, TextFormat Math I Math II Color Sound I Sound II MovieClipLoader
Wrapping Up Best Practices Where to Go from Here
Credits About the Author
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