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Macromedia Flash MX 2004 ActionScript Fundamentals Training

More Macromedia Flash MX 2004 ActionScript Fundamentals Categories Macromedia training - Programming training - Operating Systems training - Internet training -
Macromedia Flash MX 2004 ActionScript Fundamentals Tutorials Online
Product Macromedia Flash MX 2004 ActionScript Fundamentals Details
Total Time : 8.00 hrs
Number of Movies : 141
Number of Discs : 1
Catalogue Number : 33580
Language : english
Author : Michael Hurwicz
Sale Price : $99.95

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Description Macromedia Flash MX 2004 ActionScript Fundamentals
You can use Flash MX 2004® without being a master programmer, that`s why it is so popular throughout the world wide web. However, as any decent Flash developer will tell you, you`re not tapping all of the power of Flash MX 2004® unless you`re taking advantage of its scripting language " ActionScript 2.0 " which offers a more robust programming model and better object-oriented programming support than ever before. VTC Author Michael Hurwicz demonstrates the fundamentals of Flash MX 2004® ActionScripting. This tutorial will give you the solid foundation needed to step-up into more advanced < a href= " http://www.vtc.com/products/Macromedia-Flash-ActionScript-2.0-tutorials.htm " target= " _blank " > Object Oriented Programming < /a > . To begin learning today, click on one of the Macromedia Flash MX 2004 ActionScript Fundamentals tutorials.
Sample - Preview the First 3 chapters of Macromedia Flash MX 2004 ActionScript Fundamentals video free. Free learning Macromedia Flash MX 2004 ActionScript Fundamentals online.

Getting Started
movie image ActionScript/JavaScript/ECMA 262
movie image New to Flash MX 2004 ActionScript
movie image Overview
movie image How to Do These Tutorials

Tools & Terminology
movie image Overview
movie image Flash GUI
movie image ActionScript Editor
movie image Movie Explorer
movie image Property Inspector I
movie image Property Inspector II
movie image Library

Testing & Debugging
movie image The Debug Menu
movie image The Debugger

Building Blocks
Introduction to Datatypes
The number Datatype
The null Datatype
The Boolean Datatype
The string & undefined Datatypes
The function Datatype I
The function Datatype II
The xscale Demo Program
The object Datatype I
The object Datatype II
The object Datatype III
The array Datatype I
The array Datatype II
The " new " Keyword
Classes
Review

Operators
Operators Overview
Numeric & Assignment Operators I
Numeric and Assignment Operators II
Comparison Operators
String Operators I
String Operators II
Logical Operators
Equality Operators
Assignment Operators
Dot & Array Access Operators

Statements
Statements Overview
while
do while I
do while II
for I
for II
for III
for IV
for-in I
for-in II
break & continue
switch, if-else
switch II
try/catch/finally I
try/catch/finally II
ifFrameLoaded
set/with/Wrapup

Functions & Scope
Functions I
Functions II
Functions III
Functions IV
Functions & Scope I
Functions & Scope II
Load Order & Scope
The " _parent " Keyword
The " this " Keyword
Lexical vs. Logical Scoping
The " arguments " Array

Objects
Objects Overview
Objects Application I
Objects Application II
Objects Application III
Objects Application IV
Objects Application V
Objects Application VI
Objects Application VII
Objects Application VIII
XML I
XML II
XML III
DataGrid Component

Events
Events Overview
onMouseUp/onMouseDown/onRelease
Event Handler Formats
onPress
onKeyUp Listener
Stage.onResize()
TextField Events
loadVars.onLoad()
MovieClip Events I
MovieClip Events II

Classes & Inheritance
Classes I
Classes II
Classes III
get and set Function I
get and set Function II
Inheritance
The " super " Operator I
The " super " Operator II
Class Design Principles I
Class Design Principles II
Dropdown Menu I
Dropdown Menu II
Dropdown Menu III
SimpleMenu Class
Scope in Class Event Handlers I
Scope in Class Event Handlers II
Using " super " with " arguments "

Core & Movie Clip Classes
Core Classes Intro/Overview I
Core Classes Intro/Overview II
Core Classes Intro/Overview III
Array
Array
Array.push()
Array
Array.pop()
Array.sort()
Array.splice() I
Array.splice() II
Array.splice() III
Array.reverse()
String Class Overview I
String Class Overview II
String Class Application I
String Class Application II
String Class Application III
String Class Application IV
Math Class Overview I
Math Class Overview II
Math.sin (sine)
Math.sin Application I
Math.sin Application II
Math, TextFormat
Math I
Math II
Color
Sound I
Sound II
MovieClipLoader

Wrapping Up
Best Practices
Where to Go from Here

Credits
About the Author